Technological Treasure Tables


Please note that these tables were designed to work with Version 3 of the Technologist characer class specification, and so do not include many of the devices introduced later. However, they should otherwise be fully compatible with later version of the spec'.

01-30   Weapon  
31-40   Force Field     
41-45   Armour          
46-50   Power Supply    
51-70   Transport       
71-80   Detector        
81-99   Utility


Weapons

01-05   Charged Darts           
06-09   Short Bow of Power      
10-12   Arrows of Paralysis     
13-15   Electro Weapon  
16-20   Thrower       
21-30   Hand Laser      
31-50   Hand Blaster    
51-60   Vibro Blade
61-70   Heavy Laser
71-75   Induction Beamer
76-85   Blaster
86-90   Pulse Blasters
91-95   Crystal Sword
96-97   Laser Cannon
98-99   Cloth Gloves


Force Field

01-50   Personal        
51-75   Heavy   
76-80   Fixed   
81-90   Personal, Belt  
91-95   Miniturised Heavy  
96-99   Energy Shield   


Armour

01-20   Chameleon Shield        
21-30   Chameleon Armour        
31-35   Chameleon Armour & Shield      
36-45   Metalcloth Armour       
46-50   Shockeloth Armour       
51-60   Multicloth Armour
61-80   Crystal Armour
81-90   Crystal Armour & Shield
91-95   Matter Shield
96-99   Powered Armour


Power Supply

01-20   Charger/Converter  
21-30   Solar Panel     
31-50   Power Crystal   
51-60   Power Pack      
61-70   Power Receiver
71-75   Potential Field Generator
76-80   Energy Beam Transmitter
81-85   Accumulator
86-90   Micro Pile
91-95   Fusion Lamp
96-99   Fusion Generator


Transport

01-10   Motor   
11-30   Anti-Gravity Web   
31-40   Gravitic Neutraliser      
41-50   Lift Field Generator  
51-70   Gravitic Neutraliser & Field Focusor
71-75   Transfer Crescents 
76-85   Momentum Generator    
86-95   Matter Transmitter    
96-99   Transporter     


Detector

01-05   Infravision Lens        
06-10   Invisibility Lens       
11-13   Electroscope    
14-20   Detector Cube   
21-25   Power Crystal Meter 
26-30   Energy Field Meter        
31-50   Sensor
51-60   Multi-Spectrum Lens
61-70   Energy Probe
71-80   Video Camera
81-85   Sensitive Circuit
86-90   Multi Scanner
91-95   Body Scanner
96-98   Mind Scanner
99      Spy Beam


Utility

01-10   Nose Filters    
11-15   Crystal Recharger   
16-18   Glow Sphere     
19-25   Circuit Suppressor 
26-30   Recorder        
31-33   Light Generator       
34-38   Energy Field Damper
39-45   Breather Mask   
46-48   Alarm   
49-55   Transceiver
56-60   Field Demodulator     
61-63   Gravity Generator        
64-66   Multi-Environment Suit       
67-70   Crystal Equipment   
71-75   Miniturised Equipment  
76-80   Robot Equipment 
81-85   Robot   
86-88   Defence System  
89-90   Computer System 
91      Air Regenerator
92      Spy Beam Block
93      Prostheties
94      Heavy Water Extractor
95      Transporter Block
96      Invisibility Generator
97      Medi Kit
98      Embedded Device
99      Micro-Miniturised Equipment


Mark

01-60   Initial Level I         
61-90   +1 Level      II      
91-99   +2 Level      III

01-75   Initial Level I
76-99   +1 Level


Electro-Weapon

01-50   Sword   
51-75   Dartgun 
76-90   Misc. Weapon    
91-95   Whip    
96-99   Net     


Crystal Sword

01-50   +1        
51-60   +2       
61-85   +3       
86-90   +4       
91-93   Flawed   
94-99   Powered  
                

Powered Sword

01-35   Weapon  
36-70   Detector        
71-80   Utility 
81-90   Energy Shield   
91-95   Force Field     
96-99   Transporter Key     
00      System           

01-50   1 Device
51-75   1 Device  & @
76-85   2 Devices
86-90   2 Devices & @
91-95   as 51-75  & +
96-99   as 86-90  & +
00      System

& @ means includes Power Supply
& + means includes Power Receiver


Cloth Gloves

01-50   Metalcloth  
51-75   Shockcloth  
76-85   Electrocloth 
86-90   Prosthetic
91-95   Circuitcloth
96-99   Dureum inlaid
00      Exotic


Crystal Armour

01-50 +1 
51-60 +2 
61-85 +3                
86-90 +4                
91-95 Flawed  
96-99 Powered 


Powered Armour

01-35   Force Field     
36-70   Transport       
71-80   Weapon  
81-90   Detector
91-95   Utility
96-99   Prosthetics
00      System

01-20   1 Device        
21-50   1 Device  & @      
51-75   2 Devices & @     
76-90   as 51-75  & +
91-95   3 Devices & @
96-99   as 91-95  & +
00      System

+1 & +2 Armour are transparent Crystal     
+3 & +4 are Ruby
        
& @ means includes Power Supply                    
& + means includes Power Terminals


Sensors

01-25   sound (microphone)        
26-50   heat  (infrared)   
51-75   light (-sensitive)        
76-85   metal (magnetic)


"Magical" Sensors

01-25   mithral           
26-50   adamantite                
51-75   invisible (ultraviolet)           
16-85   ethereal/out-of-phase
86-90   smoke/gases
91-95   energy fields
96-99   "magical" effects
86-90   "psionic" fields/devices/effects
91-95   general magic
96-99   specific magic


Robot (Equipment)

01-30   Frame           
31-60   Frame & Attachments  
61-75   Frame & Attachments & Power Supply  
76-90   Frame & Attachments & Brain 
91-96   Frame & Attachments & Brain+        
97-99   All Parts               

Frame Type

01-05   Domestic
06-35   Worker  
36-50   Guard   
51-90   Warbot  
91-95   Controller
96-99   Technic

Frame Shape

01-60   Hidden Wheel
61-75   Crustacea
76-95   Humanoid
96-99   Android

Senses
          
01-25   Echo System                
26-75   Video Camera    
76-80   Robot Eye           
81-90   Video Cameras     
91-95   Robot Eyes          
96-97   Cameras & Exotic
98-99   Eyes & Exotic

Hearing

01-05   None
06-50   1 microphone
51-90   2 microphones
91-99   3 microphones

Attachments

Weapon (& Arm)
Energy Probe (& Arm)
Machine Interface (& Arm)
Loudspeaker (voice)
Tentacle(s)

Hands

Basic Hand
Multi-purpose
Claw

Brain
                                                       Gen
01-20   Associative Matrix & (Visual) Transceiver      lst
21-50   Micro-Computer I  (& Reflex Processors)        2nd
51-75   Micro-Computer II (& Reflex Processors)      2nd/3rd
76-85   Computer I        (& Reflex Processors)      3rd/4th
86-90   Computer I, mini  (& Reflex Processors)        4th
91-92   3 x Micro-Comp I, mini (& Reflex Processors)   4th
93-97   Pattern Synthesiser I                          5th
98-99   Pattern Synthesiser II                         6th

Brain+ means roll 50+1D50 on the Brain table

Notes on Devices

Charged Darts

These include a modified dartgun, and come in clips of 10.

Arrows of Paralysis

These include a bow, and a quiver containing ten arrows.

Electro Weapon

This is a modified hand weapon or missile caster which does electrical damage on hitting, or charges-up a missile to do so.

01-50 sword
51-75 dartgun
76-90 misc. weapon (not arrow/bolt/shot)
91-95 whip (1D3 physical damage)
96-99 net (no physical, electrical once per round).

Crystal Sword

The bonus is to Damage not H.prob.

Re-roll for bonus of flawed or powered swords (01-90).

A flawed sword has a 5% chance of shattering everytime it hits something.

For powered swords first roll for number of devices, then for embedded devices.

The power supply (if any) is small and in the hilt, if no power supply then there are power terminals, also when a rechargeable power supply without a power receiver; power packs will be replaceable.

A system is an integrated set of devices, and possibly power supply, eg: weapon, Energy Shield, Power Receiver, Power Coil, Energy Sensor.

Cloth Gloves

Light weight gloves (in most cases) which act as weapons.

01-25 1 glove
26-99 2 gloves

Prosthetic Gloves

Shoulder length, see Prostheties.

Circuitcloth Gloves

Contains conductors and controls to (Micro) Miniturised weapons in fingers and/or on back of hand; never lasers (too large).

01-75 1 weapon
76-95 2 weapon
96-99 3 weapon

Might function as Electro Weapon, (miniturised) Hand Blaster, Pulse Blaster(s), Power Supply etc.

Dureum Inlaid Glove

One only.

Multi-cloth Armour

Combines:

01-80 Metalcloth
81-99 Shockcloth

with:

01-50 Chameleon
51-75 Thermocloth
76-85 Inertcloth
86-95 Aircloth
96-99 two cloths

Crystal Armour

Flawed has a 5% chance of shattering every time it is hit.

For powered see Powered Armour.

Re-roll (01-90) for flawed and powered armour bonus.

Crystal Armour & Shield

As Armour, roll once to find bonus of both, if one is flawed or powered re-roll to find if other is.

Powered Armour

01-25 includes a Shield (roll on Crystal Armour table for bonus)

Power supplies are often in the small of the back, if there is no power supply there will be terminals. Power supplies are adequate and will be rechargable or replaceable. Power terminals are usually at wrist and/or ankles and/or waist, they usually mean the power supply has excess power.

A system is a set of devices and power supply(s) eg: weapons, force field, transport, potential field generator. Prosthetics function by using the armour as a frame and will include hand supports.

Force Field

01-20 suitable Force Field Tuner

Personal Force Field

01-25 backpack
26-99 belt

Charger

01-40 common fuel (wood, oil, etc)
41-84 Energy Fluid
85-90 Energy Essence

2D6 charges of fuel, 6 on either dice and roll another D6, etc

Converter

01-75 includes Energy Fluid
76-90 includes Energy Essence

fuel quantity as Charger

Power Receiver

01-75 rugged
01-50 suitable Transformer Crystal

Accumulator

01-90 suitable Transformer Crystal

Micro Pile

01-95 one Core, possibly with spares

Spare cores:

01-10 one or more spares

Fusion Lamp

Fusion Cores as per Micro Pile.

Fusion Generator

Fusion Cores as per Micro Pile.

Anti-Gravity Web

01-75 Thruster with 1D50 rounds use remaining

Gravitic Neutraliser

01-25 Thruster (see Web)
26-80 Field Focusor

Lift Field Generator

01-75 Field Focusor

Transfer Crescents

01-25 one crescent
26-99 two crescents (one tuned, one untuned)

Size of crescent:

01-75 one human size circle (two at a squeeze)
76-95 two human size circle
96-99 three human size circle

Sensor

General Magic means active magical effects, eg: sword "detect" scans, spells, powerful magical auras.

Specific Magic is divided into groups, eg: travel magic- dimension door, teleport; skrying- ESP, clair-, wizard eye.

Crystal Equipment

This consists of one or more devices of maximum 5gpwt each Minor Embedded in Crystal, the devices may be Miniturised or Micro Miniturised to get them small enough. There will often be an embedded power supply (usually Power Coil I/II) and/or Power Receiver, if neither then there will be power terminals. Crystal may be transparent or opaque.

Robot Equipment

First check Frame type, this imposes restrictions and probable limitations on the other tables.

Domestic   AC4 3HD Light  Frame
Worker     AC3 2HD Light  Frame
Guard      AC1 4HD Medium Frame
Warbot     AC0 5HD Heavy  Frame
Controller AC1 6HD Heavy  Frame
Technic    AC2 5HD Medium Frame

Domestic is often low Gen and controlled.

Worker and Guard are usually 1st-3rd Gen and controlled, they are very rarely Android.

Controller is at least 4th Gen, and usually 5th+ Gen.

Technic is at least 5th Gen.

Senses imply other devices if they are not directly connected to a (Visual) Transceiver, eg: hearing requires a Vocoder and sight a Visicoder.

Attatchments depend on the Frame Shape and Type; Hidden Wheel two or more Arms, Crustacea rarely above one, Humanoid two, Worker have Tools, Warbot have Weapons, Controller control equipment etc.

Androids have Human (etc) form and Robot Eyes, any extras are internal.

Programs are required to give intelligence, sight, hearing, coordination and control special devices. Non-Gen programs are often in Reflex Processors.

Robot

This is a complete robot so use Robot Equipment but do not roll for which parts (ie: Frame etc) occur.

Power supply is appropriate for robot.

Defence System

This is an integrated system to defend an installation and may vary widely in scope and complexity. It may include Detectors, Force Fields, Weapons, Robots, various displays and alarms, and could be integrated around a robot intelligence to control it. There will be a suitable power source for the system.

Computer System

This is a system usually used for information manipulation or control and based around one or more computers of one or more types:

01-75 Micro Computer
76-95 Computer
96-99 Macro Computer

There will be various peripheral devices such as Terminals for input and display, (Exchangable) Storage to store data in quantity and Recorder for bulk input and minor storage, and Video Camera (& Visicoder) and Speaker/Microphone (& Vocoder) and Transceiver for communication. The system may include robot intelligence (up to 4th Gen).

Embedded Device

This consists of a device of up to 50gpwt, and possibly a power supply, embedded using Embedded Circuitary in crystal.