01-30 Weapon
31-40 Force Field
41-45 Armour
46-50 Power Supply
51-70 Transport
71-80 Detector
81-99 Utility
Weapons
01-05 Charged Darts
06-09 Short Bow of Power
10-12 Arrows of Paralysis
13-15 Electro Weapon
16-20 Thrower
21-30 Hand Laser
31-50 Hand Blaster
51-60 Vibro Blade
61-70 Heavy Laser
71-75 Induction Beamer
76-85 Blaster
86-90 Pulse Blasters
91-95 Crystal Sword
96-97 Laser Cannon
98-99 Cloth Gloves
Force Field
01-50 Personal
51-75 Heavy
76-80 Fixed
81-90 Personal, Belt
91-95 Miniturised Heavy
96-99 Energy Shield
Armour
01-20 Chameleon Shield
21-30 Chameleon Armour
31-35 Chameleon Armour & Shield
36-45 Metalcloth Armour
46-50 Shockeloth Armour
51-60 Multicloth Armour
61-80 Crystal Armour
81-90 Crystal Armour & Shield
91-95 Matter Shield
96-99 Powered Armour
Power Supply
01-20 Charger/Converter
21-30 Solar Panel
31-50 Power Crystal
51-60 Power Pack
61-70 Power Receiver
71-75 Potential Field Generator
76-80 Energy Beam Transmitter
81-85 Accumulator
86-90 Micro Pile
91-95 Fusion Lamp
96-99 Fusion Generator
Transport
01-10 Motor
11-30 Anti-Gravity Web
31-40 Gravitic Neutraliser
41-50 Lift Field Generator
51-70 Gravitic Neutraliser & Field Focusor
71-75 Transfer Crescents
76-85 Momentum Generator
86-95 Matter Transmitter
96-99 Transporter
Detector
01-05 Infravision Lens
06-10 Invisibility Lens
11-13 Electroscope
14-20 Detector Cube
21-25 Power Crystal Meter
26-30 Energy Field Meter
31-50 Sensor
51-60 Multi-Spectrum Lens
61-70 Energy Probe
71-80 Video Camera
81-85 Sensitive Circuit
86-90 Multi Scanner
91-95 Body Scanner
96-98 Mind Scanner
99 Spy Beam
Utility
01-10 Nose Filters
11-15 Crystal Recharger
16-18 Glow Sphere
19-25 Circuit Suppressor
26-30 Recorder
31-33 Light Generator
34-38 Energy Field Damper
39-45 Breather Mask
46-48 Alarm
49-55 Transceiver
56-60 Field Demodulator
61-63 Gravity Generator
64-66 Multi-Environment Suit
67-70 Crystal Equipment
71-75 Miniturised Equipment
76-80 Robot Equipment
81-85 Robot
86-88 Defence System
89-90 Computer System
91 Air Regenerator
92 Spy Beam Block
93 Prostheties
94 Heavy Water Extractor
95 Transporter Block
96 Invisibility Generator
97 Medi Kit
98 Embedded Device
99 Micro-Miniturised Equipment
Mark
01-60 Initial Level I
61-90 +1 Level II
91-99 +2 Level III
01-75 Initial Level I
76-99 +1 Level
Electro-Weapon
01-50 Sword
51-75 Dartgun
76-90 Misc. Weapon
91-95 Whip
96-99 Net
Crystal Sword
01-50 +1
51-60 +2
61-85 +3
86-90 +4
91-93 Flawed
94-99 Powered
Powered Sword
01-35 Weapon
36-70 Detector
71-80 Utility
81-90 Energy Shield
91-95 Force Field
96-99 Transporter Key
00 System
01-50 1 Device
51-75 1 Device & @
76-85 2 Devices
86-90 2 Devices & @
91-95 as 51-75 & +
96-99 as 86-90 & +
00 System
& @ means includes Power Supply
& + means includes Power Receiver
Cloth Gloves
01-50 Metalcloth
51-75 Shockcloth
76-85 Electrocloth
86-90 Prosthetic
91-95 Circuitcloth
96-99 Dureum inlaid
00 Exotic
Crystal Armour
01-50 +1
51-60 +2
61-85 +3
86-90 +4
91-95 Flawed
96-99 Powered
Powered Armour
01-35 Force Field
36-70 Transport
71-80 Weapon
81-90 Detector
91-95 Utility
96-99 Prosthetics
00 System
01-20 1 Device
21-50 1 Device & @
51-75 2 Devices & @
76-90 as 51-75 & +
91-95 3 Devices & @
96-99 as 91-95 & +
00 System
+1 & +2 Armour are transparent Crystal
+3 & +4 are Ruby
& @ means includes Power Supply
& + means includes Power Terminals
Sensors
01-25 sound (microphone)
26-50 heat (infrared)
51-75 light (-sensitive)
76-85 metal (magnetic)
"Magical" Sensors
01-25 mithral
26-50 adamantite
51-75 invisible (ultraviolet)
16-85 ethereal/out-of-phase
86-90 smoke/gases
91-95 energy fields
96-99 "magical" effects
86-90 "psionic" fields/devices/effects
91-95 general magic
96-99 specific magic
Robot (Equipment)
01-30 Frame
31-60 Frame & Attachments
61-75 Frame & Attachments & Power Supply
76-90 Frame & Attachments & Brain
91-96 Frame & Attachments & Brain+
97-99 All Parts
Frame Type
01-05 Domestic
06-35 Worker
36-50 Guard
51-90 Warbot
91-95 Controller
96-99 Technic
Frame Shape
01-60 Hidden Wheel
61-75 Crustacea
76-95 Humanoid
96-99 Android
Senses
01-25 Echo System
26-75 Video Camera
76-80 Robot Eye
81-90 Video Cameras
91-95 Robot Eyes
96-97 Cameras & Exotic
98-99 Eyes & Exotic
Hearing
01-05 None
06-50 1 microphone
51-90 2 microphones
91-99 3 microphones
Attachments
Weapon (& Arm)
Energy Probe (& Arm)
Machine Interface (& Arm)
Loudspeaker (voice)
Tentacle(s)
Hands
Basic Hand
Multi-purpose
Claw
Brain
Gen
01-20 Associative Matrix & (Visual) Transceiver lst
21-50 Micro-Computer I (& Reflex Processors) 2nd
51-75 Micro-Computer II (& Reflex Processors) 2nd/3rd
76-85 Computer I (& Reflex Processors) 3rd/4th
86-90 Computer I, mini (& Reflex Processors) 4th
91-92 3 x Micro-Comp I, mini (& Reflex Processors) 4th
93-97 Pattern Synthesiser I 5th
98-99 Pattern Synthesiser II 6th
Brain+ means roll 50+1D50 on the Brain table
Notes on Devices
Charged Darts
These include a modified dartgun, and come in clips of 10.
Arrows of Paralysis
These include a bow, and a quiver containing ten arrows.
Electro Weapon
This is a modified hand weapon or missile caster which does electrical damage on hitting, or charges-up a missile to do so.
01-50 sword 51-75 dartgun 76-90 misc. weapon (not arrow/bolt/shot) 91-95 whip (1D3 physical damage) 96-99 net (no physical, electrical once per round).
Crystal Sword
The bonus is to Damage not H.prob.
Re-roll for bonus of flawed or powered swords (01-90).
A flawed sword has a 5% chance of shattering everytime it hits something.
For powered swords first roll for number of devices, then for embedded devices.
The power supply (if any) is small and in the hilt, if no power supply then there are power terminals, also when a rechargeable power supply without a power receiver; power packs will be replaceable.
A system is an integrated set of devices, and possibly power supply, eg: weapon, Energy Shield, Power Receiver, Power Coil, Energy Sensor.
Cloth Gloves
Light weight gloves (in most cases) which act as weapons.
01-25 1 glove 26-99 2 gloves
Prosthetic Gloves
Shoulder length, see Prostheties.
Circuitcloth Gloves
Contains conductors and controls to (Micro) Miniturised weapons in fingers and/or on back of hand; never lasers (too large).
01-75 1 weapon 76-95 2 weapon 96-99 3 weapon
Might function as Electro Weapon, (miniturised) Hand Blaster, Pulse Blaster(s), Power Supply etc.
Dureum Inlaid Glove
One only.
Multi-cloth Armour
Combines:
01-80 Metalcloth 81-99 Shockcloth
with:
01-50 Chameleon 51-75 Thermocloth 76-85 Inertcloth 86-95 Aircloth 96-99 two cloths
Crystal Armour
Flawed has a 5% chance of shattering every time it is hit.
For powered see Powered Armour.
Re-roll (01-90) for flawed and powered armour bonus.
Crystal Armour & Shield
As Armour, roll once to find bonus of both, if one is flawed or powered re-roll to find if other is.
Powered Armour
01-25 includes a Shield (roll on Crystal Armour table for bonus)
Power supplies are often in the small of the back, if there is no power supply there will be terminals. Power supplies are adequate and will be rechargable or replaceable. Power terminals are usually at wrist and/or ankles and/or waist, they usually mean the power supply has excess power.
A system is a set of devices and power supply(s) eg: weapons, force field, transport, potential field generator. Prosthetics function by using the armour as a frame and will include hand supports.
Force Field
01-20 suitable Force Field Tuner
Personal Force Field
01-25 backpack 26-99 belt
Charger
01-40 common fuel (wood, oil, etc) 41-84 Energy Fluid 85-90 Energy Essence
2D6 charges of fuel, 6 on either dice and roll another D6, etc
Converter
01-75 includes Energy Fluid 76-90 includes Energy Essence
fuel quantity as Charger
Power Receiver
01-75 rugged
01-50 suitable Transformer Crystal
Accumulator
01-90 suitable Transformer Crystal
Micro Pile
01-95 one Core, possibly with spares
Spare cores:
01-10 one or more spares
Fusion Lamp
Fusion Cores as per Micro Pile.
Fusion Generator
Fusion Cores as per Micro Pile.
Anti-Gravity Web
01-75 Thruster with 1D50 rounds use remaining
Gravitic Neutraliser
01-25 Thruster (see Web) 26-80 Field Focusor
Lift Field Generator
01-75 Field Focusor
Transfer Crescents
01-25 one crescent 26-99 two crescents (one tuned, one untuned)
Size of crescent:
01-75 one human size circle (two at a squeeze) 76-95 two human size circle 96-99 three human size circle
Sensor
General Magic means active magical effects, eg: sword "detect" scans, spells, powerful magical auras.
Specific Magic is divided into groups, eg: travel magic- dimension door, teleport; skrying- ESP, clair-, wizard eye.
Crystal Equipment
This consists of one or more devices of maximum 5gpwt each Minor Embedded in Crystal, the devices may be Miniturised or Micro Miniturised to get them small enough. There will often be an embedded power supply (usually Power Coil I/II) and/or Power Receiver, if neither then there will be power terminals. Crystal may be transparent or opaque.
Robot Equipment
First check Frame type, this imposes restrictions and probable limitations on the other tables.
Domestic AC4 3HD Light Frame Worker AC3 2HD Light Frame Guard AC1 4HD Medium Frame Warbot AC0 5HD Heavy Frame Controller AC1 6HD Heavy Frame Technic AC2 5HD Medium Frame
Domestic is often low Gen and controlled.
Worker and Guard are usually 1st-3rd Gen and controlled, they are very rarely Android.
Controller is at least 4th Gen, and usually 5th+ Gen.
Technic is at least 5th Gen.
Senses imply other devices if they are not directly connected to a (Visual) Transceiver, eg: hearing requires a Vocoder and sight a Visicoder.
Attatchments depend on the Frame Shape and Type; Hidden Wheel two or more Arms, Crustacea rarely above one, Humanoid two, Worker have Tools, Warbot have Weapons, Controller control equipment etc.
Androids have Human (etc) form and Robot Eyes, any extras are internal.
Programs are required to give intelligence, sight, hearing, coordination and control special devices. Non-Gen programs are often in Reflex Processors.
Robot
This is a complete robot so use Robot Equipment but do not roll for which parts (ie: Frame etc) occur.
Power supply is appropriate for robot.
Defence System
This is an integrated system to defend an installation and may vary widely in scope and complexity. It may include Detectors, Force Fields, Weapons, Robots, various displays and alarms, and could be integrated around a robot intelligence to control it. There will be a suitable power source for the system.
Computer System
This is a system usually used for information manipulation or control and based around one or more computers of one or more types:
01-75 Micro Computer 76-95 Computer 96-99 Macro Computer
There will be various peripheral devices such as Terminals for input and display, (Exchangable) Storage to store data in quantity and Recorder for bulk input and minor storage, and Video Camera (& Visicoder) and Speaker/Microphone (& Vocoder) and Transceiver for communication. The system may include robot intelligence (up to 4th Gen).
Embedded Device
This consists of a device of up to 50gpwt, and possibly a power supply, embedded using Embedded Circuitary in crystal.